Learn how various household items can be used to make sound effects. Guess the animal by didgeridoo sounds.
An overview of the different types of musical instruments and how they work.
The same basic rule applies to building a cubby as building a house - measure it three times, build it once. This program explores the use of measurement when designing something, and touches briefly on the concept of building to a scale. We visit an architect's office and see the role of computers in modern building design.
How do you design a meal that meets certain criteria? This program looks at the role recipes, ingredients, utensils and culinary flair all play when it comes to preparing food. We follow the methodical steps taken to make a chocolate cake and demonstrate the correct use of cooking utensils.
Can we stop wasting food scraps, have a green thumb and keep worms happy and healthy all at the same time? This program shows that the answer is clearly "yes"! One of nature's perfect ecosystems is explored in this program as children set about building the ideal worm farm.
Some are inland. Some are by the sea. Some are small towns broken by recession, and others are the greatest metropolises the world has ever known. Max explores the pioneering cities that have shaped music history.
Symphony for the Common Man. Conductor: Benjamin Northey. Piano: Simon Tedeschi. Program: Ford's Headlong, Rachmaninoff's Piano Concerto No.4 and Copland's Symphony No.3.