Life lessons with Bluey
Meet the poster puppy of unstructured play, as Bluey and her family and friends explore their world through games at home or discoveries outside the house. The imaginative blue heeler reveals the importance of play in learning, particularly when adults buy into the fun.
Explore some of the teachable themes of Bluey through classroom discussion and activities. Inspire creativity in foundation and lower primary students as six-year-old Bluey and sister Bingo transform household objects into hospitals, zoos and entire neighbourhoods.
At the weekend, Bluey and Bingo are playing in the garden with Dad. But Bingo gets upset, when she discovers a walking leaf insect and Dad is too caught up in the game to notice.
Teacher's notes: Bingo's disappointment in Dad's distraction is put into perspective, in an episode that demonstrates it's okay when things don't always go to plan.
Activity: Ask students on a Friday to draw an activity they plan to do on the weekend. On Monday, discuss how their expectations compared with reality.
Mums and Dads
When Indy and Rusty play Mum and Dads, they can't agree on who should go to work, so they part company. Indy has a hard time finding a babysitter, while Bluey makes Rusty her baby!
Teacher's notes: Indy and Rusty have different ideas about the gendered roles of family members, but develop more open minds about responsibilities.
Activity: Ask the class to draw their family trees and describe the relationships of the members to one another.
Bluey needs Mum's advice on dealing with a troublesome neighbour, when the serenity of her couch cushion playhouse is threatened by Bingo's growing stable of animals.
Teacher's notes: Even good neighbours can have disagreements, and in this episode Bluey finds a solution to a neighbourhood dispute ... in the make-believe street the family created.
Activity: Ask students the classic Sesame Street question, "Who are the people in your neighbourhood?" What do they do?
Dr Bluey is needed when Dad gets a very curious X-ray from Nurse Bingo. It seems he has a cat in his tummy, leaving Bluey no choice but to operate immediately!
Teacher's notes: Bluey and Bingo use their imagination to create an operating theatre out of everyday objects.
Activity: Ask the class to think of as many different uses for randomly selected objects, however impractical.
Honey is stuck in the waiting room with receptionist Bluey as Dr Bingo prioritises patients with more exciting injuries, until Honey demonstrates how her tail can wag her body.
Teacher's notes: While Honey feels left out she is encouraged to use her imagination to describe a unique ailment.
Activity: Discuss the occupation of a doctor as a class and some of the genuine reasons why someone may visit one.
Bluey's backyard zoo is home to wonderful animals, especially the big blue Daddy Gorilla. But when he grabs visitor Bingo and escapes, Zookeeper Bluey must recapture the wild beast.
Teacher's notes: Bluey demonstrates creativity in creating a zoo full of animals with unique characteristics at home and finding a solution to a problem.
Activity: Lead the class in a Celebrity Head-style game with pictures of zoo animals.
In a game of 'work', Dad hires Bluey and Bingo at his drainpipe factory. But when Bluey takes charge, Dad finds his new boss pretty tough, especially her no dancing rule!
Teacher's notes: In this episode, Bluey, Bingo and Dad demonstrate some of the good and bad of life in a workplace.
Activity: Ask students to identify some of the occupations they already know about and what jobs members in their family have.
When Bluey visits the markets with five bucks from the tooth fairy, the options are endless. But as she and Indy scour the stalls for the perfect purchase, spending it proves hard.
Teacher's notes: Bluey learns the value of money, that it's limited, and that she needs to make choices between the things she wants.
Activity: Set up a market in your class, pricing everyday classroom items as worth one or two tokens. Give students a budget of two or three tokens each to make purchases.
When Mum goes for a walk by herself along the beach, Bluey runs to catch up with her, so she can show her a shell she has found. Along the way, she has a series of encounters that both excite and test her as she has her own solo adventure along the shoreline.
Teacher's notes: On a "solo" adventure (with Mum not far away) Bluey discovers all sorts of new things in a new environment, learning to exercise appropriate levels of caution.
Activity: Using art and craft materials, create an artwork depicting something dangerous found at the beach.
In the park, Bluey is fed up with trying to ride her bike, but when she and Dad watch her friends refuse to give up on their own tasks, Bluey is inspired to have another go.
Teacher's notes: Bluey learns the value of resilience when learning to ride a bike proves to be more difficult than she anticipated.
Activity: Ask the class to write about or describe a situation where they didn't give up on a difficult task.
Logie- and AACTA-winner Bluey quickly became one of Australia's most popular animated children's television shows when it first aired in 2018. Produced in Brisbane by Ludo Studio for the ABC and BBC, it has a distinctly Australian tone, with young characters voiced by children and both natural and built environments inspired by Queensland. The full series is available on EnhanceTV.
Australian Department of Health guidelines recommend preschoolers should be physically active at least three hours a day. Part of that activity includes play, to develop motor and imagination skills. The activities above are designed to encourage students to reflect on the world around them and while by their very nature structured practise creativity that can be later applied through unstructured play.
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