Greg and Rodrick put their differences aside to help each other clean up after having a party while their parents are out of town. While they do decide to work together, the motive of their actions is questionable.
Princesses Anna and Elsa are segregated in their castle after Elsa, who has the power to turn things to ice and grows more dangerous as she matures, accidentally injures her sister. Anna sings Do You Want To Build A Snowman
Returning to the water, Milika, Botj and Lorrpu find a campsite. Inside the camp they notice evidence of disrespectful occupants. Stealing the camp's boat, the boys work together to catch their first turtle. After eating it, Lorrpu places pieces of shell and bones into the fire. Lorrpu explains it is in respect of the old people. As they walk across country Botj begins singing their song line. Together they embrace their journey and rediscover Yolngu knowledge.
Lorrpu dreams of his childhood with Botj and Milika; of their hunts together and the time they were initiated. Milika pulls Lorrpu out of his dream. Milika has grown into a great football player and is invited to ceremony by Yolngu elder, Dawu. Botj is collected from jail by his uncle, Matjala, who asks about his absent father. At the game Botj gets into a fight, almost hurting Milika. Jail has changed Botj and the progression of their friendship.
Matjala questions Lorrpu when he arrives at the hospital. Lorrpu sings by Botj's side, waiting to see if he will be okay. Lorrpu finds Milika at the oval to tells him the news, but Milika doesn't care. A love interest between Darwu's granddaughter and Lorrpu develops. The elders remind Milika and Lorrpu of their responsibilities as dirramu (men). Lorrpu devises a plan to help his friend Botj, and Milika comes through in the end.
Botj goes to see Darwu, and determine his future. That night, he tells of getting jailed for pretending to be on turtle hunt, the boys laugh. The next day Botj visits his father, finding him drunk and unable to recognise Botj. Lorrpu and Milika plead Botj's case to Darwu. Botj, caught between two worlds, turns to bad habits. Milika and Lorrpu come to an understanding about their own futures. Botj's body is found washed up below the bridge.
The boys set out for Darwin, with only themselves, their memories and their hopes. Lorrpu leads the group, entreating the others to trust him and their cultural knowledge. Back home in north-eastern Arnhem Lab, Matjala reasons with police to give him a chance to find the boys first. Bäru Dirramu (crocodile man) visits Botj, Milika and Lorrpu as they dream.
Botj watches Milika and Lorrpu's ceremony into manhood. Afterwards, he goes to see his estranged mother. The next day, envious of Milika and Lorrpu, Botj pressures them into breaking into the local store. Botj gets into a fight with Lorrpu. Feeling isolated and angry, Botj decides to get high. Memories of Bäru (crocodile) initiation and anxieties about his future flash through his mind and he spins out of control, trashing the Youth Centre.
In the opening scene to the film, Animal Kingdom, J sits with his mother's body as he waits for the paramedics to arrive and take her body away. He, then, must reach out to his estranged grandmother for help. In this brief opening, we see how grief can stun someone into silence, struggling to process what has happened.
Baz leaves for a trip to the supermarket in a good mood, ready to talk to his best friend about leaving the family business; doesn't want to be a criminal anymore. Unfortunately, things end tragically for him in a scene that sets up the tension and drama in the film, Animal Kingdom. (Coarse language.)
The film Animal Kingdom portrays a mother driven by her maternal instinct to protect her adult sons, even if they happen to be drug dealers and murderers. This scene demonstrates the complicated reality that a family can be corrupt and evil and still have great love and loyalty for one another. (Coarse language.)
In the film, Animal Kingdom, J has reconnected with his criminally involved family and finds himself struggling with the demands this position had placed on him. Between guilt over things he's come to know and the pressure they're putting on him to stay silent, J is finding his return home quite difficult. (Coarse language.)
In the shocking closing scene to the film, Animal Kingdom, J returns home to his family, seemingly ready to make peace with the fact that they are violent criminals. Soon, it becomes clear that he hasn't returned to make amends, but rather to seek out revenge. (Violence and coarse language.)
Families drift apart for all sorts of reasons, but sometimes the fight that leads to estrangement can be something relatively minor. J reconnects with his grandmother in the film Animal Kingdom after the death of his mother, and she expresses regret for their time apart.
We follow J and his family after their close family friend, Baz, is murdered. These scenes offer a brief glimpse of the tension, anger and sadness that permeates a home after a tragic, violent loss. (Coarse language.)
In the film, Animal Kingdom, J and Nicky struggle to maintain a healthy relationship with his ongoing connection to his criminal family and their constant paranoia and suspicion. Things end tragically when J's Uncle Pope decides that Nicky knows too much. This scene is difficult to watch but represents a turning point in the film and tests the limits of J's commitment to his family. (Coarse language.)
In the film, Animal Kingdom, J finds himself being coached by lawyers to lie for his criminal family members, despite them having murdered his girlfriend. You can see the conflict taking place within the character as he wrestles with his guilt while also being concerned for his own selfpreservation.
After the witch derailed Sophie's plans, thrusting her into Howl's childhood, Sophie finds Howl and returns to Calcifer, Turnip Head and Marko. Howl is given back his heart and Calcifer is given his freedom. Turnip Head saves them from near peril and turns back into the prince. Sophie and Howl fall in love and the Witch of the Waste tells the prince to return to the palace and end this unreasonable war. Calcifer returns to the family.
Howl has a tantrum after using the wrong potion in the shower and accidently dying his hair from blonde to red. Inconsolable, Howl begins to call the spirits of darkness around him. Sophie comes to terms with her own insecurities.
Howl returns to the castle transformed and welcomes the new family members, the Witch of the Waste and Suliman's dog. They move house to evade Madame Suliman. Sophie recognises the new location as her hometown and even her old hatter. Howl gives Sophie a present, a portal into an untouched landscape. Sophie's spell is temporarily lifted. The scene explores human transformation, human industry, love and the need to protect the natural world.
Sophie visits her sister, Lettie, who warns of the dangers the outside world, that Howl and the Witch of the Waste present. Before leaving, Lettie implores Sophie to consider her future. Sophie tells he sister she doesn't mind the hatters because it was so important to their father. Back at the hatters, a customer enters and insults Sophie and the hats. Sophie tells her to leave and discovers she is the Witch of the Waste. The Witch of the Waste casts a vanity spell on Sophie, turning her into a
A steam train billowing smoke passes by as Sophie is seen working late sowing hats. While the other girls in the hat shop share their infatuation for the mysterious Howl, Sophie continues her work unfazed by his sudden appearance. The themes of conflict and industry and is presented by the reoccurrence of warplanes and patriotism. The film was made during the US invasion of Iraq in 2003, of which Hayao Miyazaki was quite outspoken.
The tranquillity of the lake scene is contradicted by the following sequence of warships bombing and scorching the landscape. Howl returns home, where Calcifer warns of spending too long fighting. Howl relays details of the conflict and the other wizards who have turned evil for the King. He broods that they won't remember what being a human is after the war. Hayao Miyazaki makes repeated allusions to the futility of war and its damage on humanity and nature.
Sophie takes a back alley and is stopped by two soldiers who act inappropriately towards her. As they taunt her vulnerability, Howl introduces himself as her partner, effectively rescuing her from the situation and involving her in a new one. Howl is presented as compassionate and charming, countering his reputation as a villain who steals the hearts of girls.
Howl returns home to find Sophie cooking breakfast. Impressed that she has tamed Calcifer, he accepts her story as the new cleaning lady. During breakfast Sophie discovers a curse from the Witch of the Waste in her pocket, Howl absorbs it and excuses himself. He instructs Calcifer to move the castle and heat his bath. Calcifer complains of the energy it requires. Sophie gets to work cleaning and compliments Calcifer on his fine job powering the steam engine.
Howl arrives at the palace disguised as the King of Ingary. Madame Suliman is not fooled and tries to trick Howl into battle. Howl almost succumbs but Sophie warns against it. They escape, taking the transformed Witch of the Waste and Suliman's tiny dog with them. Howl entrusts Sophie to fly the mismatched group home. All she has to do is follow her heart and Calcifer will guide her.
Sophie walks down a back alley and is confronted by two soldiers who act inappropriately towards her, taunting her vulnerability. Fortunately, Howl appears and offers himself as her escort. The scene deals with gender politics, power and aggression.
Sophie embarks on a journey in search of the witch to break her spell. Along the way she notices a broken tree branch, only to discover it is a magical scarecrow that begins to follow her. She tricks Turnip Head, asking him to find her a place to stay. Turnip Head returns with Howl's castle and beckons her inside. On board, Sophie meets Calcifer the fire demon and they make a deal to help each other.
Sophie walks onto the top floor balcony with Marko (Marukuru) where they discover Turnip Head stuck in the metal pipes that encase the house. After freeing him again they park near the river. Turnip helps them with the choirs and Sophie expresses her gratitude that Turnip Head lead her to the castle.
Sophie goes to the Royal Palace in lieu of Howl due to his fear of the Witch of the Waste's adoration and the evil Madame Suliman. At the palace, the Witch of the Waste is faced with climbing the royal stairs. Sophie encourages her after noticing the witch struggling. In the palace, Sophie learns of Madame Suliman's ulterior motives and, showing compassion, stands up for Howl's integrity. The spell is momentarily broken.
Set to a musical montage with Hamish Cowan's With Or Without You, after attending John's funeral, Josie reads a letter where he reveals his desire to be free of everyone's expectations. (Coarse language).
Josie complains about having to visit her grandmother after school, observes Nonna's "spy ring" at work, refuses to eat, complains about the heat and argues in Italian before being kicked out of the house.
After muckup day, Josie and her friends discuss their futures while studying in the library. Josie storms out when one of those friends insists they can only ever hope to marry people from their own ethnic groups. (Coarse language).