As the gang help Eddie prepare for his dad's birthday, Mia drops her calendar and it becomes mixed up! Mia, Eddie and Angie figure out the months of the year as they talk about birthdays, celebrations and holidays.
While getting a snack at the local corner store, the Stickie Gang explore the days in the week and try not to get confused talking about yesterday, today and tomorrow.
From spheres to cylinders to cubes to prisms, Angie and Eddie discover some new words as Mia turns everyday games into exploring the world of mathematical language. Even Ruffles the dog gets involved!
In their very first quiz show, the Stickie Gang friends try their best to listen to the clues and name-the-shape before the buzzer sounds!
Angie, Eddie and Mia design their very own clubhouse, only to discover that shapes are hidden everywhere! Can you find the triangle, square and rectangle?
The Stickie Gang attempt to deliver a party invitation to their friend Jack but there's a problem. Every second house number on Stickie Street is missing! How will they solve the mystery of the runaway numbers?
Meet the Numtums - they're furry and they're fun! Join our spirited gang as they take us on lively, animated adventures set in a small but perfectly formed world of Gumnut Gorge.
Numtums are 10 cuddly creatures with numbers who love to count. The Numpups agree to care for the flamingos' five eggs when Flamingo Bingo comes to town.
Billy and Champer try to find the Giant Shimmering Sandcastle, but a hole blocks their way and they have to find a way to jump over it.
Larry hosts a game show style challenge for the Numtums, where each round more Numtums are taken away, until only one Numtum is left as the winner.
Numpups set up their own cafe so they can have treats whenever they want - only they realise they do not have any and quickly go hungry.
The power fails in Gumnut Gorge, and the Numtums find themselves with no termite treats. To restore order, they must obtain five keys to open the locks on the windmill.
Numtums are 10 cuddly creatures with numbers, who love to count. The Numtums compete to see who can jump the highest, lift the heaviest and walk the furthest on a tightrope.
Flinders has tied five balloons to his tail to remind himself of what he needs to do, but he still can't remember. Luckily the Numpups come to the rescue.
When Little Sandy decides she wants to be the first Numpup on the moon, she builds a rocket and blasts off, but has she actually landed on the moon?
The Numpups are so excited to have a brand-new cleaning robot that they get carried away pressing its 'go' button, and they end up sending it out of control.
Flinders takes the Numpups to see the mysterious land beyond 10, but when they arrive they find that the numbers have been blown over by a storm, so they put them back up correctly in the right order.
The Tasty Termite, Numpups and Flinders embark on a search for a sphere, a cube and a cylinder. Meanwhile, Super Numtum tries to prevent Fluffy McTuffy from carrying out his latest scheme to conquer the world.
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